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def upgrade Vs. def Power |
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-16 10:39  
Ok ive done some tests of my own. To test armor I hopped on ugto in beta and spawned a light transport, swapped armor for reflective then back to normal and timed how long it took that plate to reach 100%. I did three tests of each to form an average. Also should note that tests for armor were done at 17fps.
Stock - 4m 20sec
8adv upgrades - 4m 24sec
8adv powers -4m 40sec
For shield testing I hoped on ICC on a transport (equivalent to light) and swapped active shields for reactive then back again and timed how long it took that shield to reach 100% under normal mode. I did three tests of each to form an average. Also should note that tests for shields were done at 20fps.
Stock - 3m 14sec
8adv upgrades - 3m 14sec
8adv powers -3m 14sec
Conclusion; Def upgrades and powers give no bonus to ICC shield regeneration rate, and seem to hurt armor regeneration rate. This most likely means that Defense enhancements have no affect on shields.
More tests needed for proper conclusion at this time.
*moved to better location for discussion*
More tests comming tonight
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Cory_O Grand Admiral
Joined: July 15, 2010 Posts: 104
| Posted: 2011-02-16 11:10  
I think I have devised a way to test this properly, and to gain a bit of insight into how much hp's a shield has. If I'm on tonight I will help you test it.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-02-16 11:14  
If the test is accurate, then I'm reading a scandal.
P/S: you should test on Kluth too, swap AHR for chitin. [ This Message was edited by: chlorophyll on 2011-02-16 11:17 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-02-16 16:21  
At first we used to have armour and shield enhancements, one used to do regen, the other used to do HP.
Due to the fact that shield and armour enhancements dropped at the same rate, and only ICC could use shield enhancements, we ended up with surpluss useless enhancements dropping for the two other factions.
We decided that it would be best to merge the armour and shield enhancements, giving them a % HP increase for both shield and armour instead of a % regen for shield and % HP for armour.
We noticed that if we removed the shield enhancement (which was exactly the same as the armour one now), then all ships with existing shield enhancements would lose them. So instead of doing that, we left it in until a time when no-one had them (this was way before the ability to buy them in-game came along).
So, you now have two enhancements that do exactly the same thing, but just have different names. We have yet to remove one of them from the purchase list, because it's not high up on our list of things to do (as I think you'll agree).
However, there is a strong urge to go through all the enhancements and improve their wording so people understand them better. I've no doubt when we get around to this, one of these enhancements will also disappear from the in-game store, and at a point in the future, we'll remove the item from the game code.
Any difference in regen is purely coincidental, as neither enhancement affects regen now.
- Jack
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-16 17:27  
still going ahead with the HP test tonight or tomorrow. Ty for confirming the absence of regen factor .
Also will HP test effects of these enh on kluth armor.
dont exptect my test to yeild data on actual HP values. Ive not designed my tests for that, nor would i.
[ This Message was edited by: Defiance*FTL* on 2011-02-16 17:28 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-02-16 17:44  
...
What?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-02-17 07:13  
I spent an hour yesterday going through and re-wording the enhancement descriptions, as well as adding a function to detect whether the effect decreases or increases.
There shouldn't be any confusion anymore.
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Dakili Fleet Admiral
Joined: June 07, 2007 Posts: 86 From: Quebec
| Posted: 2011-02-17 11:52  
Quote:
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On 2011-02-17 07:13, BackSlash wrote:
I spent an hour yesterday going through and re-wording the enhancement descriptions, as well as adding a function to detect whether the effect decreases or increases.
There shouldn't be any confusion anymore.
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Thank you, you have made things more clear for us who were too lazy to test out stuff!
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-17 15:13  
as well as adding a function to detect whether the effect decreases or increases.
whatchu mean?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-02-17 15:54  
Quote:
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On 2011-02-17 15:13, Defiance*FTL* wrote:
as well as adding a function to detect whether the effect decreases or increases.
whatchu mean?
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"Increases" and "Decreases" is added to the front of the string depending on whether or not it is a + effect, or -.
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Chewy Squirrel Chief Marshal
Joined: January 27, 2003 Posts: 304 From: NYC
| Posted: 2011-02-17 19:12  
Nice! A huge improvement- but now we are going to get a bunch of people asking why defence power and defence upgrade say the exact same thing
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-02-17 21:06  
Nice work Jack.
Short of tweaking or deleting those similar or unneeded enh, a simple rewording helps a lot for the interim.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-26 16:09  
Defense upgrade test #2
Tests were performed on a ICC Assault dread. These tests focus on shields.
Testing steps.
1. Replace active shield with reactive
2. Re-replace reactive shield with active
3. Record the time taken to reach 50%
4. Multiply finding by 2 to get total time taken to reach 100%
Test part A; Shield plus 48% defense power
T1 6m 48sec
T2 6m 50sec
*Defense mode active*
D1 1m 40sec
D2 1m 40sec
Test part B; Shield Normal non enhanced
T1 10m 3sec
T2 10m 3sec
*Defense mode active*
D1 2m 30sec
D2 2m 30sec
Test part C; Shield plus 48% defense upgrade
T1 10m 5sec
T2 10m 3 sec
*Defense mode active*
D1 2m 30sec
D2 2m 30sec
Test part D; point blank splash damage from 7torps and 3IC to +48%
defense upgrade shield
1-17%
2-17%
3-17%
4-17%
5-17%
*five additional test fires yielded same results*
Test part E; Point blank splash damage from 7torps and 3IC to normal non-enhanced Shield
1-35%
2-35%
3-35%
4-34%
5-35%
*five additional test fires yielded similar results within a 1% variance*
[ This Message was edited by: Defiance*KoZ* on 2011-02-26 16:12 ]
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-02-26 16:19  
Quote:
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On 2011-02-26 16:09, Defiance*KoZ* wrote:
Defense upgrade test #2
Tests were performed on a ICC Assault dread. These tests focus on shields.
Testing steps.
1. Replace active shield with reactive
2. Re-replace reactive shield with active
3. Record the time taken to reach 50%
4. Multiply finding by 2 to get total time taken to reach 100%
Test part A; Shield plus 48% defense power
T1 6m 48sec
T2 6m 50sec
*Defense mode active*
D1 1m 40sec
D2 1m 40sec
Test part B; Shield Normal non enhanced
T1 10m 3sec
T2 10m 3sec
*Defense mode active*
D1 2m 30sec
D2 2m 30sec
Test part C; Shield plus 48% defense upgrade
T1 10m 5sec
T2 10m 3 sec
*Defense mode active*
D1 2m 30sec
D2 2m 30sec
Test part D; point blank splash damage from 7torps and 3IC to +48%
defense upgrade shield
1-17%
2-17%
3-17%
4-17%
5-17%
*five additional test fires yielded same results*
Test part E; Point blank splash damage from 7torps and 3IC to normal non-enhanced Shield
1-35%
2-35%
3-35%
4-34%
5-35%
*five additional test fires yielded similar results within a 1% variance*
[ This Message was edited by: Defiance*KoZ* on 2011-02-26 16:12 ]
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So basically what I thought of in another thread is correct. Def upgraded shields and normal shields regen at the same rate, based on a percent. But that means that full def upgrades regen more per tick than def power, so is better in all situations.
Though the def upgrades taking more damage from FF is odd, that's the only thing I didn't expect.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-26 16:27  
yea.. id have to say def upgrade is better in every way for icc.
Def power is probably best used by ugto as the lower your initial regen rate is, the bigger the payoff from this enh.
but dont just take my word for it.. go see for youself. [ This Message was edited by: Defiance*KoZ* on 2011-02-26 16:27 ]
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