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 Author New Interdictor visual effect
[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-07-11 13:39   







there we go
[ This Message was edited by: RogueAvenger10 on 2011-07-11 13:39 ]
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Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-07-11 13:59   
Quote:

On 2011-07-10 17:32, Doran wrote:
btw, its not new. its been in this form since at least october of last year.




hows it not new iv never seen it in beta and or MV i didnt change any setting or anything i just logged into beta and saw it thought it was intresting but befor that never saw it unless the devs and mods and ppl know somethin i dont....-GA Ray has spoken
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2011-07-11 14:46   
Quote:

On 2011-07-11 13:59, Grand Admiral Ray [OU] wrote:
... unless the devs and mods and ppl know somethin i dont....


Probably the most redundant comment I have seen in a while.

The staff knows a lot more than anyone else about whats in the pipe. Its one of the benefits to being staff after we took away the water cooler to save money.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-11 17:13   
So basically the new effect has been done for a while, it was just never implemented until now?
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2011-07-11 21:01   
repeating texture is ugly =(
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-07-11 21:07   
Might make it nav-map only, and remove the ability to see it in 'normal' view.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-11 21:35   
That might be better actually, don't really need to see it aside from making sure you aren't going to be jumping into one while navigating.
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apate
Fleet Admiral

Joined: March 21, 2010
Posts: 205
Posted: 2011-07-11 22:11   
Quote:

On 2011-07-11 21:35, Talien wrote:
That might be better actually, don't really need to see it aside from making sure you aren't going to be jumping into one while navigating.



I often use the effect to see how close I am to escaping the dico.

Could we just add an option to turn it off if you don't like it?
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Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-07-11 22:23   
Quote:

On 2011-07-11 13:59, Grand Admiral Ray [OU] wrote:
Quote:

On 2011-07-10 17:32, Doran wrote:
btw, its not new. its been in this form since at least october of last year.




hows it not new iv never seen it in beta and or MV i didnt change any setting or anything i just logged into beta and saw it thought it was intresting but befor that never saw it unless the devs and mods and ppl know somethin i dont....-GA Ray has spoken



Admiral Wilson agree's with this statement.


-Confederate Navy CO out
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-12 14:02   
im not a big fan of it, maybe im just so used to the old one but at least make it overlap planets when looking at them.
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-07-13 09:34   
It is ok if you could add a bit of depth to the sphere, as when you see it you cant really tell how far away or how close it is.
Also in a small cluster with each planet having a dictor (in beta) it does drown out the visuals of the game.
I like the current visuals though it took a while to get use to the spinning discs, still lack depth but better than the beta graphics.

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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-07-13 10:02   
Now that i have seen the new interdictor effect gfx i suggest changing the color from red to yellow
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Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2011-07-13 10:40   
yellow would be horrible on the eyes, goodsir
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