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New Interdictor visual effect |
[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-07-11 13:39  
there we go [ This Message was edited by: RogueAvenger10 on 2011-07-11 13:39 ]
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Ray[OU] Marshal
Joined: December 07, 2010 Posts: 189 From: Some where in deep space, From another galaxy. [Origin Unknown]
| Posted: 2011-07-11 13:59  
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On 2011-07-10 17:32, Doran wrote:
btw, its not new. its been in this form since at least october of last year.
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hows it not new iv never seen it in beta and or MV i didnt change any setting or anything i just logged into beta and saw it thought it was intresting but befor that never saw it unless the devs and mods and ppl know somethin i dont....-GA Ray has spoken
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2011-07-11 14:46  
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On 2011-07-11 13:59, Grand Admiral Ray [OU] wrote:
... unless the devs and mods and ppl know somethin i dont....
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Probably the most redundant comment I have seen in a while.
The staff knows a lot more than anyone else about whats in the pipe. Its one of the benefits to being staff after we took away the water cooler to save money.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-07-11 17:13  
So basically the new effect has been done for a while, it was just never implemented until now?
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2011-07-11 21:01  
repeating texture is ugly =(
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-07-11 21:07  
Might make it nav-map only, and remove the ability to see it in 'normal' view.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-07-11 21:35  
That might be better actually, don't really need to see it aside from making sure you aren't going to be jumping into one while navigating.
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apate Fleet Admiral
Joined: March 21, 2010 Posts: 205
| Posted: 2011-07-11 22:11  
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On 2011-07-11 21:35, Talien wrote:
That might be better actually, don't really need to see it aside from making sure you aren't going to be jumping into one while navigating.
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I often use the effect to see how close I am to escaping the dico.
Could we just add an option to turn it off if you don't like it?
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Admiral C. Wilson Admiral
Joined: July 06, 2010 Posts: 262 From: Arkansas
| Posted: 2011-07-11 22:23  
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On 2011-07-11 13:59, Grand Admiral Ray [OU] wrote:
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On 2011-07-10 17:32, Doran wrote:
btw, its not new. its been in this form since at least october of last year.
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hows it not new iv never seen it in beta and or MV i didnt change any setting or anything i just logged into beta and saw it thought it was intresting but befor that never saw it unless the devs and mods and ppl know somethin i dont....-GA Ray has spoken
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Admiral Wilson agree's with this statement.
-Confederate Navy CO out
_________________ Well boys it looks like we'll be home in time for coffee and donuts.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2011-07-12 14:02  
im not a big fan of it, maybe im just so used to the old one but at least make it overlap planets when looking at them.
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2011-07-13 09:34  
It is ok if you could add a bit of depth to the sphere, as when you see it you cant really tell how far away or how close it is.
Also in a small cluster with each planet having a dictor (in beta) it does drown out the visuals of the game.
I like the current visuals though it took a while to get use to the spinning discs, still lack depth but better than the beta graphics.
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-07-13 10:02  
Now that i have seen the new interdictor effect gfx i suggest changing the color from red to yellow
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Panduh Grand Admiral Pitch Black
Joined: June 03, 2007 Posts: 250
| Posted: 2011-07-13 10:40  
yellow would be horrible on the eyes, goodsir
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