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1.670 Stations |
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-07-21 05:43  
Quote:
| On 2011-07-19 12:29, NoBoDx wrote:
every station have both, wormhole and normal warp-drive, but on the same cooldown |
| I like the idea to have both WH and HJD on station, WH can't swap to HJD nor vice versa.
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apate Fleet Admiral
Joined: March 21, 2010 Posts: 205
| Posted: 2011-07-21 17:09  
Quote:
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On 2011-07-19 12:29, NoBoDx wrote:
id like to have something like this for stations
every station have both, wormhole and normal warp-drive, but on the same cooldown
the normal speed should be chosen, so the station can move through its wormhole just before it closed again ( the last thing that comes through should be the ship which created it)
why both, wormhole and normal warp ?
the current system place the exitpoint somewhere in a 3k radius around the target to avoid fishing
with both devices the player have the ability to make accurate jumps (eg to warpgates, planets) alone or inaccurate jumps but with a fleet of other players
edit: added some forgotten words, been late
[ This Message was edited by: NoBoDx on 2011-07-21 14:05 ]
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Best of both worlds and can't be exploited if they're both on the same cooldown.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-07-21 18:48  
Test done with only solo heals. No supplies, depots or plats.
Self destructed an ICC SS and a Hive to compare heal times.
After respawn I jumped to deepspace to avoid any discrepencies, and healed up.
SS from 5% hull to 100% hull = 8:45 mins.
Hive 5% hull to 100% hull = 4:45 mins.
UGTO SS 5% hull to 100% = 8:45 mins. [ This Message was edited by: Azreal on 2011-07-21 19:20 ]
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