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Ship Detection |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2013-08-30 09:26  
Quote:
- Major changes to ship detection.
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Quote:
-- Visual detection requires a much closer approach, and all ships are now equally capable of visual detection instead of getting better on larger hulls. Ships will be visible at approximately 20 gu for every 1 gu of hitbox radius.
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Does this mean cloaked ships will be detectable at extremely close ranges or only ships with <= 0 signature? Also some example numbers would be good for some hull types.
Quote:
-- Sensor detection is weaker, making it easier to conceal a ship with low but not negative signature at great distance. Most ships can detect an object at 250 gu per 1 signature; Scouts can detect out to 500 gu per 1 signature. Scanners also do not provide nearly as much of a boost to sensor strength; they only increase detection distance by 500 gu per 1 signature at all levels.
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Woah, I can't find anything about signature reworking but these numbers seem huge. 3 signature means a scout can detect me out at 1500 gu? Without even using a scanner? Jeeze.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2013-08-30 09:58  
[quote]On 2013-08-30 09:26, Fattierob wrote:
Quote:
Quote:
-- Visual detection requires a much closer approach, and all ships are now equally capable of visual detection instead of getting better on larger hulls. Ships will be visible at approximately 20 gu for every 1 gu of hitbox radius.
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Does this mean cloaked ships will be detectable at extremely close ranges or only ships with <= 0 signature? Also some example numbers would be good for some hull types.
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Cloaked ships have a Visibility value of 0.0, which makes them completely undetectable by visual detection. All other ships have Visibility 1.0, making them detectable. A Visibility value of 0.5 would, for example, make you visible at 10 gu for every 1 gu of hitbox radius, instead of 20.
Example hitbox radii:
Scouts: 1 gu
Frigates: 3 gu
Destroyers: 4.5 gu
Cruisers: 6 gu
Dreadnoughts: 18 gu
Stations: 30 gu
Quote:
Quote:
-- Sensor detection is weaker, making it easier to conceal a ship with low but not negative signature at great distance. Most ships can detect an object at 250 gu per 1 signature; Scouts can detect out to 500 gu per 1 signature. Scanners also do not provide nearly as much of a boost to sensor strength; they only increase detection distance by 500 gu per 1 signature at all levels.
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Woah, I can't find anything about signature reworking but these numbers seem huge. 3 signature means a scout can detect me out at 1500 gu? Without even using a scanner? Jeeze.
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And that's a nerf from where it is in Release. In there it only took a relatively small sig to make you visible all the way out to 5k, especially with a Scanner. This gives you a lot more wiggle room.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2013-08-30 10:53  
why does this feel like a big smeg you to the people that like scouts and small ship?
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2013-08-30 11:51  
Quote:
On 2013-08-30 10:53, Schroedingers Gun wrote:
why does this feel like a big smeg you to the people that like scouts and small ship?
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It shouldn't. Scouts and Frigates have the lowest natural signature and the highest base detection range, so they have a major edge over just about everything else. With these changes it becomes even easier for a small ship to remain undetected.
If I recall correctly, the old detection distance per sig values were something like so:
Scout: 750
Frigate: 550
Everything else: 500
Now they're:
Scout: 500
Frigate: 375
Most everything else: 250
Stations: 375
So Scout detection distances have only dropped a third, while most other ships have dropped a half. Scouts and Frigates are still naturally talented for EWar work, even before them getting the AoE Ewar gadgets.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2013-08-30 12:10  
Quote:
On 2013-08-30 09:58, Jim Starluck wrote:
Cloaked ships have a Visibility value of 0.0, which makes them completely undetectable by visual detection. All other ships have Visibility 1.0, making them detectable. A Visibility value of 0.5 would, for example, make you visible at 10 gu for every 1 gu of hitbox radius, instead of 20.
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I'll give you 20 credits if you make pirates have less Visibility
Quote:
And that's a nerf from where it is in Release. In there it only took a relatively small sig to make you visible all the way out to 5k, especially with a Scanner. This gives you a lot more wiggle room.
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Damn, I forgot the detection range worked that far out since nobody fights at those long ranges. Okay, cool beans Jim.
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2013-08-30 13:02  
Quote:
On 2013-08-30 11:51, Jim Starluck wrote:
Quote:
On 2013-08-30 10:53, Schroedingers Gun wrote:
why does this feel like a big smeg you to the people that like scouts and small ship?
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It shouldn't. Scouts and Frigates have the lowest natural signature and the highest base detection range, so they have a major edge over just about everything else. With these changes it becomes even easier for a small ship to remain undetected.
If I recall correctly, the old detection distance per sig values were something like so:
Scout: 750
Frigate: 550
Everything else: 500
Now they're:
Scout: 500
Frigate: 375
Most everything else: 250
Stations: 375
So Scout detection distances have only dropped a third, while most other ships have dropped a half. Scouts and Frigates are still naturally talented for EWar work, even before them getting the AoE Ewar gadgets.
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ah my bad, i wasn't understanding it properly
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